One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.

      • Kairos@lemmy.today
        link
        fedilink
        arrow-up
        1
        ·
        2 days ago

        Casual is more balanced due to the amount of people. It’s more viable to play other classes.

        • trashgirlfriend@lemmy.world
          link
          fedilink
          arrow-up
          0
          arrow-down
          1
          ·
          2 days ago

          That’s not really any sane definition of balanced.

          In that sense Highlander would be the most balanced because every class is always played.

              • Kairos@lemmy.today
                link
                fedilink
                arrow-up
                1
                ·
                1 day ago

                Oh fuck I missed the second sentence.

                Every multiplayer game which has a higher player cap is more balanced towards that player cap.

                Spy is nearly useless in 6s. In casual, he’s more effective.

                • trashgirlfriend@lemmy.world
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  1 day ago

                  The spy is only more effective in casual because the average player is a roblox child.

                  Spy is also a niche pick in 6s because it’s a niche character that is supposed to do a niche job, so it’s not great to use it if that job isn’t relevant.

                  Though, sniper is always a better pick provided you have a set of hands, even in casual.

                  • Kairos@lemmy.today
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    1 day ago

                    The spy is only more effective in casual because the average player is a roblox child.

                    true. It’s hard against experienced players because it’s a weak class, but you can still be effective.

                    Sniper is super powerful, yes.