One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.

  • trashgirlfriend@lemmy.world
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    1 month ago

    The spy is only more effective in casual because the average player is a roblox child.

    Spy is also a niche pick in 6s because it’s a niche character that is supposed to do a niche job, so it’s not great to use it if that job isn’t relevant.

    Though, sniper is always a better pick provided you have a set of hands, even in casual.

    • Kairos@lemmy.today
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      1 month ago

      The spy is only more effective in casual because the average player is a roblox child.

      true. It’s hard against experienced players because it’s a weak class, but you can still be effective.

      Sniper is super powerful, yes.