One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.

  • trashgirlfriend@lemmy.world
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    2 days ago

    That’s not really any sane definition of balanced.

    In that sense Highlander would be the most balanced because every class is always played.

        • Kairos@lemmy.today
          link
          fedilink
          arrow-up
          1
          ·
          1 day ago

          Oh fuck I missed the second sentence.

          Every multiplayer game which has a higher player cap is more balanced towards that player cap.

          Spy is nearly useless in 6s. In casual, he’s more effective.

          • trashgirlfriend@lemmy.world
            link
            fedilink
            arrow-up
            1
            ·
            1 day ago

            The spy is only more effective in casual because the average player is a roblox child.

            Spy is also a niche pick in 6s because it’s a niche character that is supposed to do a niche job, so it’s not great to use it if that job isn’t relevant.

            Though, sniper is always a better pick provided you have a set of hands, even in casual.

            • Kairos@lemmy.today
              link
              fedilink
              arrow-up
              1
              ·
              1 day ago

              The spy is only more effective in casual because the average player is a roblox child.

              true. It’s hard against experienced players because it’s a weak class, but you can still be effective.

              Sniper is super powerful, yes.