he/him

Nerd, programmer, writer. I like making things!

  • 38 Posts
  • 788 Comments
Joined 1 year ago
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Cake day: June 20th, 2023

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  • One of the most requested features is the ability to debug the running game from within the editor including pausing the game, clicking on elements within the scene, and embedding the running game window inside the editor. Dev4 comes with the first two of these workflows thanks to the contribution from YeldhamDev of Lone Wolf Technology & W4 Games, users are now able to explore their project’s world freely!

    The actual embedding of the game window into the editor will come later in a subsequent PR.

    This is a great update!


  • Vizor explained that Ricochet uses a list of hardcoded strings of text to detect cheaters and that they then exploited this to ban innocent players by simply sending one of these strings via an in-game whisper. To test the exploit the day they found it, they sent an in-game message containing one of these strings to themselves and promptly got banned.

    Vizor elaborates, “I realized that Ricochet anti-cheat was likely scanning players’ devices for strings to determine who was a cheater or not. This is fairly normal to do but scanning this much memory space with just an ASCII string and banning off of that is extremely prone to false positives.”

    This is insane, they had an automatic script to connect to games and ban random people on loop so they could do it while away





  • Unfortunately it’s still ~$100 just to make the thing, so halving the price doesn’t sound likely. It’s definitely a device you have to use intentionally because of the screen, but I still play mine at least few times a week (and daily when I’m pomodoroing!)

    Plus you get 3 months of included games! A bit harder to become ewaste so fast when you’re playing something new every week