• I Cast Fist@programming.dev
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    5 days ago

    So, simply receiving “aim bot” as a whisper (private) message was enough to get permabanned. FUCKING JEE-NIUS ANTICHEAT, GREAT JOB, GUYS!!!

  • Defaced@lemmy.world
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    5 days ago

    But you know, according to EA Linux is worse than guys like this deliberately causing disruptions in service to legit players.

  • CalcProgrammer1@lemmy.ml
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    6 days ago

    Honestly, not even mad. Sucks for the victims, but we need hackers poking holes in kernel anticheats. Show the game companies that kernel anticheat is a waste of effort and maybe this horrific plague of gaming will die off.

    • GetOffMyLan@programming.dev
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      6 days ago

      The issue is that without it cheating is so much easier in many games. So then people just get pissed at all the hackers.

      • dontgooglefinderscult@lemmings.world
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        6 days ago

        No, not really. That’s the point. Kernel level anticheat has no real advantages and is easily bypassed. It’s the laziest possible solution that only detects and blocks the laziest possible implementations of cheats.

        Good game design eliminates the possibility of cheating. Cheats are only ever possible if you take enough stupid and lazy shortcuts that it’s easy to take advantage.

      • Avatar_of_Self@lemmy.world
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        6 days ago

        Yes, if they offload all of the compute for anti-cheat to the customer’s hardware, then you are right for current operating systems.

        Client side anti-cheat is not the only way but it is the cheapest way for the game industry.

  • Gamma@beehaw.org
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    6 days ago

    Vizor explained that Ricochet uses a list of hardcoded strings of text to detect cheaters and that they then exploited this to ban innocent players by simply sending one of these strings via an in-game whisper. To test the exploit the day they found it, they sent an in-game message containing one of these strings to themselves and promptly got banned.

    Vizor elaborates, “I realized that Ricochet anti-cheat was likely scanning players’ devices for strings to determine who was a cheater or not. This is fairly normal to do but scanning this much memory space with just an ASCII string and banning off of that is extremely prone to false positives.”

    This is insane, they had an automatic script to connect to games and ban random people on loop so they could do it while away

    • renegadespork@lemmy.blahaj.zone
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      6 days ago

      a list of hardcoded strings

      Violating a core programming tenet right off the bat. I wonder how much money Activision payed for this software…

      • ramjambamalam@lemmy.ca
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        6 days ago

        We and the hacker have no idea if this list is config driven or truly “hard coded” i.e. a const in the source code. It’s hardly an indicator of violating a core programming tenet.