So, simply receiving “aim bot” as a whisper (private) message was enough to get permabanned. FUCKING JEE-NIUS ANTICHEAT, GREAT JOB, GUYS!!!
But you know, according to EA Linux is worse than guys like this deliberately causing disruptions in service to legit players.
Honestly, not even mad. Sucks for the victims, but we need hackers poking holes in kernel anticheats. Show the game companies that kernel anticheat is a waste of effort and maybe this horrific plague of gaming will die off.
Another option is for gamers to quit buying this softslop
The issue is that without it cheating is so much easier in many games. So then people just get pissed at all the hackers.
No, not really. That’s the point. Kernel level anticheat has no real advantages and is easily bypassed. It’s the laziest possible solution that only detects and blocks the laziest possible implementations of cheats.
Good game design eliminates the possibility of cheating. Cheats are only ever possible if you take enough stupid and lazy shortcuts that it’s easy to take advantage.
Yes, if they offload all of the compute for anti-cheat to the customer’s hardware, then you are right for current operating systems.
Client side anti-cheat is not the only way but it is the cheapest way for the game industry.
That kernel level anti-cheat is really working out well, eh?
Kernel level isn’t about stopping cheaters, it’s about gaining system access
Naw, it’s about pretending to stop cheaters. It’s security theatre, same as the TSA
And about putting a buzzword on your game that makes people think they’re safe from cheaters
Source?
It has system access yet doesn’t prevent cheating.
Nothing is perfect bruh.
Their source comes from it giving system access and that is what they want.
Why would they want that? Are there any cases of it being abused?
Yeah why would any mega conglomerate corporate entity want the most valuable and easy to harvest resource on earth
Computer usage statistics? Score!
Of course, no unfathomably demonic corporate entity would ever choose to track users and target them like that, to for instance sell products with zero repressions due to a lobbying hate group bribing lawyers to make it legal
To what end?
Any mention of data collection in the ToS?
Vizor explained that Ricochet uses a list of hardcoded strings of text to detect cheaters and that they then exploited this to ban innocent players by simply sending one of these strings via an in-game whisper. To test the exploit the day they found it, they sent an in-game message containing one of these strings to themselves and promptly got banned.
Vizor elaborates, “I realized that Ricochet anti-cheat was likely scanning players’ devices for strings to determine who was a cheater or not. This is fairly normal to do but scanning this much memory space with just an ASCII string and banning off of that is extremely prone to false positives.”
This is insane, they had an automatic script to connect to games and ban random people on loop so they could do it while away
a list of hardcoded strings
Violating a core programming tenet right off the bat. I wonder how much money Activision payed for this software…
We and the hacker have no idea if this list is config driven or truly “hard coded” i.e. a const in the source code. It’s hardly an indicator of violating a core programming tenet.
This is kinda punk 🤔