• Dabundis@lemmy.world
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      9 months ago

      The monkey’s paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months

    • doggle@lemmy.dbzer0.com
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      9 months ago

      Setting aside that asset production is genuinely one of the most expensive parts of game dev, if they’re smart they can use some clever GPU instancing to improve performance by reusing assets

      No clue if that’s happening here, though