Roundabouts would help for sure, but the area sizes of American cities are just much higher as well and therefore the population density is smaller.
Roundabouts would help for sure, but the area sizes of American cities are just much higher as well and therefore the population density is smaller.
It’s crazy to me that you need 45 minutes for a city of that size. In Germany you probably need 20-30 minutes depending on traffic.
I mean, I’m not an ultra fan, only a casual one and I dislike that. The whole over the top style of WH40k is exactly what was fascinating about it. If I want to play something with modern soldiers, I have Battlefield or Call Of Duty. I play 40k games for the absurdity of it. That’s exactly the kind of “I know better what the fans want” that most bad adaptations are born out of. Luckily it seems they didn’t feel the need to change too much.
But admittedly, I can understand that you don’t want to create something where you are pretty sure enough media illiterate idiots will not get that the fascists are NOT supposed to be the good guys.
It’s a different isotope, so different number of neutrons. If the proton number would be different, it would be another element altogether, since the proton number defines what element it is.
I’m trying to think of any game I played that was like that. You have some examples (western or not, old or not) on your mind?
Thanks for explaining your reasoning, I see it different than you.
Especially your comment regarding the LLM is where our beliefs differ: an LLM is the software plus the hardware, so in my opinion for sure if there ever is a “real” conscious AI, we know what it is made out of and that it’s the collection of programs that run on the hardware (we might never understand why that lead to consciousness, but it isn’t more than what was put in). So whatever that AI is, is defined by those two things. Same as we humans are defined by our nerve system and brain. Take parts of it away and it changes the whole (=brain damage, trauma, drugs, etc.).
Especially drugs and their influence on our minds are a big reason why I’m strongly in the “it’s all physical” camp. Taking drugs changes the minds of people while those drugs are in the system. That people feel their thinking change, is proof for me, that it’s all physical, since it can be influenced by physical means, e.g. drugs.
Now we both stated our beliefs, but I don’t think we will get a real answer in the close future and I don’t think we will convince the other person, so thanks again for explaining your reasoning.
What is the reasoning that you believe that your consciousness can’t arise out of physical matter?
Oh for sure, that might be the case. But everything already written in some holy book or told in some ritual now definitely lacked those sophisticated machines, making all their content moot and you can safely disregard them.
So due to the lack of any information, you can’t prepare and therefore can’t expect anything. So it’s better to be good for its own sake, then trying to appease some bronze/iron age divinity.
You can read about the context of Don’t Ask Don’t Tell on Wikipedia.
Or the article itself also explains why the other commentator wrote that ;)
Same as you, I liked the more grounded part better.
The atmosphere is brilliant and the world was so creative. Cyperpunk is hard to do realistically, but Norco managed to create a believable dystopia to me. Because it wasn’t that different from our own.
And I applaud the developers for the jump scare with the smartphone and the hobo. That one was really well done.
Wow, it seems I completely merged those two games in my mind. Because I can’t find anything regarding randomness now that I’m looking for it. Thanks for correcting it!
Correct on the first part, I don’t know if he did it for other companies as well.
Thanks for the review!
What I find fascinating is that there is no fixed solution, even though it is a detective game. Therefore you can’t just look up in a guide, but rather still need to do the detective work and deduce the culprit from the clues.
EDIT: seems I confused this game with the “official” Blade Runner game in my mind. So disregard the following paragraph.
It also is an interesting game in regard to Kojima himself. While it is cinematic, especially for its time, since it was one of the first visual novel games, the non linearity regarding who is an android and who isn’t is in contrast from the story/gameplay linearity of his Metal Gear series. You can play Snatcher multiple times and each time it will be different.
I still have to play this game, I didn’t manage to make the emulation work in my last attempt. So thanks for the reminder.
Vinegar is perfectly fine for that. With a bigger amount of minerals you just need more vinegar and time.
You are technically right that the water heater softens the water a bit by precipitating the minerals around the heating element and thereby removing them from the water. But that is energy inefficient and expensive, since you normally don’t use a water heater to soften your water but rather to get warm water. So putting another system in front of the heater that softens it first is better than replacing the heat element every so often.
I think a death certificate and your will are enough. Only one of the two is probably not enough.
Just a small correction: Horus is not the god of death, but the god of ruling, war and the sky. The role of god of death fits better to Anubis or Osiris, depending on how you interpret the role.
You know, it’s almost like politics affects everything. Strange thing that.
I don’t want to debate politics everytime myself, but the fact stays that at the end of the day, everything is political
Just one question: on which keyboard are 4 and 9 close to each other to get typoed *X-Files music starts*
Honestly, games like Undying are exactly the games that need a remaster to fulfill the vision that was clearly there in the original. The first 2/3 are still a marvelous horror game, but the end is so unfulfilling.