I’m in the US, also says page not found for me.
Every kid is different, so maybe you’ll get lucky by that age. Definitely invest the time to do sleep training, which should be around the corner for you guys. We’ve been dealing with night terrors lately, so a lot of sudden wake ups in the middle of the night and confusion/freaking out. Takes a bit longer to get her back down after that type of episode.
My everyday existence with a 2 year old…
I believe it was a recent (as of a month or so ago?) relaxation.
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Ugh that was annoying. I eventually had to turn off the mic on that Bluetooth device in Windows for it to work properly.
Maybe we’ll get a new Lost Vikings?
Going on strike is a last resort measure. People’s livelihoods are at stake when you go on strike. People won’t be able to pay their mortgage/rent when they’re out of work. The union has tried their best to negotiate on behalf of their members, but ultimately they made the call that negotiation was going the way they wanted for their members.
Agreed! It actually runs perfectly on a Steam Deck on high between 60-90fps
Remember, no Russian
I suddenly need this to be a real thing I can buy…
I’m new to VR. Over the past few months I was considering a Meta Quest 3, specifically because I wanted to finally play Half-Life Alyx. However, I really didn’t want to give Meta money/data (I deleted Facebook back in 2019), so that’s why I’ve held off for so long in hopes that either Valve updates the Index or another option comes out.
Could you elaborate what I’m missing with some of these features compared to a Meta Quest 3 or Valve Index from a PC perspective? In my eyes, playing this on PS5 is a bonus to me.
HDR - I understand colors won’t be as deep and brightness/blacks as high/deep which is a bummer considering the OLED screens inside the PSVR. I don’t think the Meta Quest 3 had HDR? Neither does the Index?
Headset feedback - vibration on head? I’m assuming the other headsets don’t have this, so I’m not missing much from PC games that don’t leverage this.
Eye tracking - I don’t believe Meta Quest 3 has this, neither does the Index? So it’s in parity with the PC feature set?
Adaptive Triggers - I have a PS5 and when this feature turns on, it’s kinda cool for a second but then it gets old fast. The only really good execution of Adaptive Triggers I’ve experienced so far is in Returnal. I just finished up FF7 Rebirth and the adaptive trigger sequences in there seemed dumb and unnecessary.
Haptic feedback - is this just a more detailed rumble?
I guess my main question is, doesn’t this seems like the better option when compared to a Valve Index or Meta Quest 3? For my particular circumstance,I don’t mind being tethered by a cable (at least I don’t think I will, again I’m new to VR. Besides I’d be tethered anyway using a meta quest 3 on PC) and the headset screens on the PSVR2 seem to be really nice compared to the others.
FF7 Rebirth. I’m sort of struggling to push through. I just got to chapter 10, figure if I’m this far to just mainline the story to completion. I fully completed the first two open world areas but have been ignoring most of the others after that. The open world traversal seems bolted on to the hallway simulator that Remake was. That and the quests in the open world don’t feel substantial or consequential. Find this Spring, fight this legendary enemy, rinse and repeat. The campiness of the story is also getting to me.
For full disclosure, I didn’t play the original on PSX but was always intrigued by the art style and aesthetic back when it released. Alas, I only had a N64 at the time and never played it in the later years through emulation. I’m not sure if the original has the same level of camp, but would like to hear if that’s only in these games or in the series overall. The feeling I got from various advertisements was the game was more mature in tone than I’ve experienced so far.
I did finish Remake earlier this year, after initially trying it when it launched in 2020. The campiness of it turned me off a few years back but I really wanted to understand the hype.
I guess the only thing I’m getting out of it at the moment are the visuals. It’s gorgeous, but I don’t think I’m appreciating the story/lore like all the fans are.
The GameCube and PC version have the option to not use tank controls.
Yes, check out swoveralls
You can, as long as you check in that device at the “home base” with your other devices every 30 days. At least that’s what I remember from the fuzzy details.
We unsubscribed when it happened, only recently subbed again to watch some stuff, but I think we’ll pause again since we’re all caught up.
Netflix absolutely enforced this in the US last year. I was sharing an account with my sister and we started getting notices about choosing a “home base” for our devices so Netflix could register it on their side to enforce if anyone outside of that initial IP began leveraging it.
Nope, it’s a bug with how Nightdive coded the save path. Since they made a native Linux version of the game, Steam is using that as opposed to doing Proton compatibility. So that means the save paths in the Linux version and the Windows version aren’t the same, hence not syncing properly.
https://steamcommunity.com/app/482400/discussions/0/3833172326398336232/
So I’m still using Windows on my desktop, but from my experience with Proton on Steam Deck, Proton works pretty flawlessly essentially translating the windows exe. I’m assuming it’s the same for a Linux desktop setup but I’ll let others who actually have experience here comment further. The only thing that you may have issues with are competitive online games, but those aren’t really my jam but understandable if they are for you.