• Primarily0617@kbin.social
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    9 months ago
    • Fallout 3 releases and it’s good
    • Fallout New Vegas releases and it’s great
    • Fallout 4 releases and it’s disappointing but it’s okay because it’s just a blip. They had some good new ideas in there, they were just balanced out in the other direction by a lot of bad ones. Bethesda’s track record is still solid, if somewhat tarnished.
    • Fallout 76 releases and it’s disappointing but that’s because they’ve never made (and shouldn’t have made) an MMO before. A lot of the coverage is centred around the shoddy launch, which doesn’t really matter for a non-MMO title.
      • Primarily0617@kbin.social
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        9 months ago

        i know but i’m roleplaying a semi-informed fan

        i think it’s fair to say that at least a portion of bethesda’s reputation is built off that game

      • Go-On-A-Steam-Train@lemmy.ml
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        9 months ago

        I went and played Fallout 1 because I loved 3 so much… It took a few false starts (1 intelligence was a terrible call for a first playthrough lol, it ended bad)

        Now I see it, 1 and 2 were so brilliant with the role playing and story that I can’t go back to 3! 😊 So many choices, strong characters, just brilliant.

      • Gamma@beehaw.org
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        9 months ago

        Fallout 3 isn’t even comparable to the originals, it’s a completely different game.

    • Poutinetown@lemmy.ca
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      9 months ago

      FO4 settlement mechanism is amazing. It’s literally a 1st person city builder. I can’t think of any game similar to that yet.

      • Cethin@lemmy.zip
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        9 months ago

        It’s crazy to me how close that system was to being great and then seeing what they did with outposts in Starfield. While I didn’t really care for how it worked in vanilla, the ability to customize your base was awesome. Babysitting settlements was a chore, but SimSettlements fixes that. Starfield you can’t do much to customize it and it essentially useless from a mechanics standpoint, except for grinding a bunch of levels by cheesing time compression planets, but I’ll just use the console if I want to do that.

        • davehtaylor@beehaw.org
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          9 months ago

          The problem with Starfield’s settlements is that they are entirely resource mining operations. They aren’t really settlements in the way Fallout’s are. You have to spend a phenomenal amount of time to get the perks needed to make it even remotely useful or manageable, and by the time you get there, it’s not even worth it (which is true for most of Starfield’s mechanics, IMO).

    • davehtaylor@beehaw.org
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      9 months ago

      F4 has only had staying power simply because of the modding community. It’s succeeded despite Bethesda. Modders took an extremely mediocre game and made it something much more rich and interesting.

    • Igloojoe@lemm.ee
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      9 months ago

      Elder scrolls online??? They didn’t “make” it, but they were damn familar with the mmo scene.

      • Friendship@kbin.social
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        9 months ago

        As you mentioned, they didn’t make ESO. Entirely different studios involved in the two games. They probably should have spent some time with the Zenimax developers before trying FO76 though.