Timeshift is smart enough, they deal with that.
Timeshift is smart enough, they deal with that.
Same, only reasons I had to move to KDE were, GNOME crashes when both my monitors are off (so, every night when I go to sleep), and tray icons are terrible (as GNOME intentionally doesn’t support them), the extensions are all very lacking in features compared to the Windows tray (kde somewhat matches almost everything except being able to reorder the icons).
The ArcMenu extension is by far the start menu I’ve liked the most out of all options on linux, and it saddens me that there’s no KDE plasmoid/widget variant
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
That’s a transfer within the platform, very different from the scenarios I described. There is no method supported by GOG or Steam to transfer a game to a competing platform.
You can’t open a support case and tell them “sorry I actually wanted this game on GOG, can you transfer it to my account there?”. At best you could ask for a refund, obviously if you’ve played the game enough you wouldn’t even be able to ask for that.
But that wouldn’t give you a Steam copy, which is the scenario I was describing, along with the inverse mentioned in the original comment. There is no method supported by GOG or Steam to transfer a game to a competing platform.
Also in your case, the receiver would only have that one offline installer, the game wouldn’t be in their GOG library, and they wouldn’t get future updates.
There is none in the way of a transfer. Neither Steam nor GOG will give you a copy of the game in exchange for another platform’s copy, nor give you a copy on a competing platform in exchange for theirs.
provided the technical protections measures used by the Game support such transfer
This boils down to if your method of ownership supports it, you can do it. Neither Steam nor GOG support it. A physical disk copy would support it, for instance, so you’d be entirely allowed to transfer ownership of your physical disk copy of the game.
EndeavourOS.
I’m naturally a tinkerer and an avid gamer, with very recent hardware so an Arch based distro fits really nice.
It has just the right amount of pre-installed stuff. Not quite as bloaty as Manjaro or most ubuntu-based distros, but not quite as DIY as vanilla Arch. I know I can install and uninstall anything on Linux but when a distro already comes with just the right baseline for me, work smarter, not harder.
Ubuntu/Debian based distros didn’t quite suit me, I love the AUR to death, I love the Arch wiki (even if a lot of it can be used just fine on other distros), I love rolling release and having the latest everything. I do use PopOS on my laptop since I use it a lot less and therefore I want to update it less often.
Only issue is when they ship dumb defaults sometimes that break my workflow but I can diagnose and undo them I guess.
Also missing Steams regional pricing, which would be very hard to guesstimate but for reference in the LATAM/MENA regions, it’s like $13.
They still made a shitton of money mind you but yeah, a bit lower than estimated here.
EDIT: Also in some countries, the Xbox/MS price was like $1 so again, numbers could be lower.
You can never truly know about almost any online service, you kinda just have to take their word for it, do some research, and pick the option that best matches both the performance and philosophy you’re looking for.
Yeah if you’re going for a game that’s mostly Pokemon-based, this ain’t it.
It’s just ARK but pokemon instead of dinosaurs, and you don’t lose them when they’re killed, and it has some of that botw/genshin exploration/collectability sprinkled in. It’s fun, but it’s a survival first, mons are one of the gimmicks.
That would require the VPN service to keep track of users’ usage and be able to match traffic to user, which most (or most of the big ones at least) very specifically, very on purpose, explicitly say they don’t do, which would be really bad for them if it turned out to be false.
Yeah I sure hope they’ve learned from NMS and specifically underpromise and overdeliver, but most nervousness can be explained by him just being an introverted dork. I can relate.
Just
git add . && git commit -m "sorry theres a fire" && git push -u origin feature/fire
And run out. It will eventually finish pushing. Or not.
Steam’s price settings page already has a very convenient Recommended Prices button that sets your game’s price to what Valve estimates would be okay for that region. For most devs, that’s perfectly adequate. Valve already did the homework so devs don’t have to.
Publishers that would want to charge more would likely just set the USA price anyway and forgo regional pricing.
And if you want to charge less than the recommended price, while appreciated, why?
Same. Been wanting to learn some new frameworks and stuff, but I’m incapable of learning without using it on a real use-case project I actually need.
And I’ve been all out of ideas on that front for a while.
Some things just aren’t good enough yet.
Like VR compatibility and performance, particularly with nvidia and quest headsets.
Otherwise yeah, 99% of my games would run perfectly fine.
Subjectively, it might be better for you. Sure.
It’s objectively better, functionally, than Google. Results tend to be better, more accurate, less ad-riddled, and you’re able to manually boost or block links to improve your own results.
All phones I’ve ever owned did that. The radio app would tell you to plug your earphones.
TIL. And thanks for the Windows analogues. I like learning about stuff like this.
Except the installer requires one specific repo mirror to be up, which can’t be customized, which has been down for weeks and the dev isn’t very interested in providing any fix or workaround so a lot of people literally can’t install it.
It’s a bad suggestion, it’s a beta product not fit for end user consumption yet.