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Joined 1 year ago
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Cake day: August 29th, 2023

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  • I don’t know why everybody pretends we need to come up with a bunch of new laws to protect artists and copyright against “AI”. The problem isn’t AI. The problem is data scraping.

    An example: Apple’s iOS allows you to record your own voice in order to make it a full speech synthesis, that you can use within the system. It’s currently tooted as an accessibility feature (like, if you have a disability preventing you from speaking out loud all of the time, you can use your phone to speak on your behalf, with your own custom voice). In this case, you provide the data, and the AI processes it on-device over night. Simple. We could also think about an artist making a database of their own works in order to try and come up with new ideas with quick prompts, in their own style.

    However, right now, a lot of companies are building huge databases by scraping data from everywhere without consent from the artists that, most of the time, don’t even know their work was scraped. And they even dare to advise that publicly, pretend they have a right to do that, sell those services. That’s stealing of intellectual property, always has been, always will be. You don’t need new laws to get it right. You might need better courts in order to enforce it, depending on which country you live in.

    There’s legal use of AI, and unlawful use of AI. If you use what belongs to you and use the computer as a generative tool to make more things out of it: AI good. If you take from others what don’t belong to you in order to generate stuff based on it: AI bad. Thanks for listening to my TED talk.







  • ombremad@lemmy.blahaj.zonetoGames@lemmy.worldFuck Ubisoft.
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    10 months ago

    No, Steam gained its near monopoly through anti-consumer practices as well: being mandatory for playing Valve games, even offline, as soon as 2004; being DRM-ridden; locking consumers out of their right to sell their games on second-hand market; still enforcing an old revenue share system that’s hurting devs; or putting micro-transactions everywhere with their collectible system that you can’t really disable at all. Just to name a few.

    Steam is not better than others. You’re just used to its flaws.





  • I get Minecraft probably played a huge role in your life, and that would explain why you feel so disappointed with it. I don’t think it’s as bad as you described it, and I don’t think it’s leaning towards children more than before, but you’re talking from a place of nostalgia and I kinda understand that.

    I don’t know how long you’ve been playing it but… maybe you’ve just… outgrown the game? Or got tired of it. You’re talking about when Minecraft came out… that was 13 years ago. It’s really hard to not lose interest in a game (any game, really) after so much time. Not to mention… you got older, too, and your tastes evolved.

    I can’t really recommend you another game from your post (your question is way too broad, just play whatever, you don’t have to stick to one single game). But maybe you should consider that Minecraft is fine, that you spent maybe too much time with it, that it’s time to move on, and to be at peace with it.


  • Microsoft actually tried that during the 360 era with their “Games for Windows Live” service. You had to pay Live “Gold” in order to play online for those games, the exact same subscription required for online gaming on Xbox.

    The whole service was so poorly done, so intrusive, and so un-PC, that it didn’t stick with PC gamers.

    Nowadays, with quite a few PC gamers already paying for the Game Pass subscription and a rather streamlined experience for PC, I wonder if things would turn out differently somehow.