Burnout 2: Point of impact (got me into burnout) Burnout paradise Split/second
I’d almost forgotten about split/second. That was a great game.
Nobody’s claimed stock investing yet, I’ll take that one.
With a 5 foot ladder? Was it a hobbit hole?
Well, my beard is the right colour… But none.
I had an Acorn BBC B (running Acorn MOS), then an A3000, A5000, RiscPC (all with RISC OS), then I switched to Linux. I have occasionally used DOS and Windows at work, but never as my main home OS. (I write Linux software for work, but do use a windows laptop to connect to my Dev box)
I think you do lose child care benefits or something at that point (I can’t remember, I don’t have kids)
You make it sound like a cliff, but you lose £1 of the £12.5k allowance for every £2 over £100k you earn. You don’t suddenly lose the whole allowance at £100,001.
I love fairemail. I had an issue with some mails I was getting regularly not rendering properly and the guy was so helpful that I donated again even though I already had the paid one (which confused him!)
Jim the horse? I’m afraid I have bad news for you.
Aquariums. I don’t have one of my own but love to see pictures of other people’s.
I’m glad you were able to escape.
Implementation will be
{
// TODO
return true;
}
I gave up on owncloud just before it became nextcloud because it kept breaking every time I updated it.
Wallabag is similar for me now. I’m stuck on a slightly out of date version because I can’t get newer ones to run. Everything else I self host is painless though.
There are many good resources for godot. Look up gdquest, or the official docs on their site. Gamefromscratch has some godot content too, and zenva had some good courses that were included in humblebundles before (not currently, but might be again in the future).
I’ve no idea why there’s another comment suggesting f# - godot uses gdscript (its own language which is pretty easy to learn, like python), and if you don’t like that you can use other languages (but start with gdscript, it’s easiest to start with).
For game dev in general, start with opening a window, then draw something in it. Then make it move, then make it move under control of the user. Then make it so something when it hits something else (bounce off a wall or collect a coin). If you can do all that you’re in a good place to start expanding into something more interesting to you. A visual novel seems like a good first project, if you’re good with making the art and story. Good luck and have fun.
If you liked the first one then you should like the second. It is more of the same (and I don’t mean that in a bad way - sometimes it’s good to concentrate on what you know works.)
Some Rock Band 4 for the rivals weekly challenge (though I have a feeling my crew isn’t getting promoted this time).
Then continuing with Assassin’s Creed Mordor 2 (aka Middle Earth Shadow of War).
You did remind me that I had been thinking of replaying Uncharted 4 and Lost Legacy. Maybe I will play those next.
It’s widely used in the EDA (chip design) industry. (Unfortunately)