fracture [he/him]

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Joined 1 year ago
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Cake day: June 21st, 2023

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  • rarely, i like to play a fluffy, feel good game with no real stakes. enter: Flynn, Son of Crimson

    there is absolutely no chance of anything really bad happening in the game, the worst that happens is your powerful guardian diety dog loses his powers at the beginning of the game (but it’s OK, he just rests until you reclaim his powers and he feels better). you never really feel like anyone is really in danger, you get to play a pretty fun 2d action platforming game, and it has some really fun sections later on that make you feel awesome

    it wraps up nicely in probably 20 hours too, if you want to 100% it, so it doesn’t overstay its welcome and lets you experience all of its content with low demands. really a lovely little experience. it’s not pushing the envelope at all, but if you want basically 20 solid hours of lighthearted fun, this is a great way to get it


  • gonna throw in my caveat here; ITT is a really good co-op game but there’s like a 25% chance the story isn’t for you. it’s the kind of story where, if you think about it too much, you start to realize that the characters do some pretty fucked up stuff including

    ::: graphically tearing a plush doll apart while it screams for mercy

    :::

    i don’t want to come across as judgemental if you enjoyed it; i get that some people are gonna find it more slapstick than anything. but it was more than enough to make me and the person i played it with flush it, and i wouldn’t feel right not mentioning it for specifically “uplifting games”

    if you can ignore the story, the co-op gameplay is super solid, though

    (sorry if the spoilers don’t show up right, my client doesn’t show them properly)


  • lots of great suggestions in this thread, just wanted to shoutout this little indie i played and had a delightful time with: Flynn, Son of Crimson

    it’s a little 2d adventure game with pretty linear progression, although there will probably be some backtracking if you want to 100%. but it’s level based and not open world at all. the movement and combat both feel pretty good, the story is very fluffy and feel good, and you have a giant dog as a pet, what more could you want?

    it’s probably like a 15-20 hour game in total, if that. a great time if you want something short, fun, and uncomplicated



  • i would have liked it if this had offered a COVID perspective on communal baths. i’m inclined to think that a hot moist environment is a likely place for it to flourish, and it seems odd to neglect to mention that three years of a pandemic probably had an outsize impact on the number of bathhouses still open in 2022

    obviously we probably don’t have a ton of data on how to circulate air and filter COVID out of bathhouses, but i also bet there’s a way to do it in a relatively energy efficient way

    anyways, it feels like a major spot that’s lacking in an otherwise informative and well thought out read




  • these are not totally serious thoughts, altho they reflect my kind of feelings about it

    but IP should be periodically put to a vote, maybe a year or two after a major release, in which the public decides if they should retain ownership of the IP

    if not? it’s released into public domain. obviously the original company / creator can still do something with it, but others can, as well. but if they do a good job keeping people happy with it, they can keep it

    obviously this has some problems, mostly about constantly polling people and probably only dealing with IP that’s popular enough

    but the idea gives me some deep satisfaction after seeing some companies ruin their IP, and i like the idea of consumers having some power to punish them for being shitty lol


  • this take in the article was really funny

    My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.

    i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao

    seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it


  • it’s an interesting article, but i think the authors are conflating friction for wanting genuine human interaction; its easier than ever for me to make friends because i can instantly connect with and message back and forth, quickly and in real time, over various platforms e.g. discord, the depth of which is only limited by our interactions and how we treat them. forcing us back to sms/email/paper mail doesn’t make our interactions deeper, even though it adds friction. it means we can easily choose what the depth of connection we want is

    that isn’t to say that there aren’t examples where less friction leads to less interaction. dating apps are a great example. but i think the authors are conflating the friction for the interaction. yes, you could add friction that would encourage interaction, but you could also add friction that doesn’t. i think the more salient point would be, encouraging interaction often includes friction, but one shouldn’t shy away from that, as a UI/UX developer

    which, granted, isn’t as catchy of a title. but they could have gone into greater detail for that in the article, too

    regardless of this critique, i enjoyed reading it and the perspective it offered, even if i don’t strictly agree





  • thanks for sharing this information with us, i think it’s important to discuss this stuff on the fediverse

    i notice that beehaw doesn’t have a similar clause in its TOS, as far as i can tell. without the expectation of you answering this question, i’m wondering what the difference is between the two such that cohost has such a clause and beehaw doesn’t. maybe it’s because one is run by an individual and one is run by a small company?

    i did a search on cohost itself to see if anyone else talked about this and found this quite extensive thread: https://twitter.com/rahaeli/status/1588769277053739010

    so based on what you’ve said and what’s in that thread, i’m gonna update my post with some qualifications about cohost. thanks for piqing my interest in the TOS