It’s not what I’m saying either. I don’t know where you found any such claims in my comment. All I said is that games are supposed to be games, and failing is supposed to be part of games. You can fail even in a chill game like Stardew Valley, and you probably will on your first playthrough if you don’t look anything up. The game won’t game over because of it, but you will spend your entire second year suffering and trying to fix the mistakes you made in your first year. I can’t remember a single game I played where failing was not something that could happen that felt better because of it. Case in point: I was playing Jusant and was interested in the game, until I realized I couldn’t truly fail in that game, and all of the mechanics in place that looked like they were game mechanics, were actually just smoke and mirrors.
Brazil has a lot of small, very small, ISPs. There was a law some time back that boosted the market for smaller ISPs. On my street I have a small ISP that only runs cables and internet to a portion of my neighborhood. However, those smaller ISPs are usually buying their connection from the few giant companies in the business and redistributing it through their own means. Crazy part though: often they have better prices and support when compared to the giant ISPs they’re buying their internet access from.