GitLab has been working on support for ActivityPub/ForgeFed federation as well, currently only implemented for releases though.
Just another Swedish programming sysadmin person.
Coffee is always the answer.
And beware my spaghet.
GitLab has been working on support for ActivityPub/ForgeFed federation as well, currently only implemented for releases though.
And it’s still entirely unrelated to my point, since SUSE will remain the trademark in question regardless of what’s actually contained in OpenSUSE.
But yes, the free/open-source spins of things tend to have somewhat differing content compared to the commercial offering, usually for licensing or support reasons.
E.g. CentOS (when it still was a real thing)/AlmaLinux/etc supporting hardware that regular RHEL has dropped support for, while also not distributing core RedHat components like the subscription manager.
Not at all what my point was. There’s indeed plenty of Open-something (or Libre-something) projects under the sun, but no free/open spins of commercial projects named simply “Open<Trademarked company name / commercial offering>”.
To be fair, OpenSUSE is the only project with a name like that, so it makes some sense that they’d want it changed.
There’s no OpenRedHat, no OpenNovell, no OpenLinspire, etc.
Mercurial does have a few things going for it, though for most use-cases it’s behind Git in almost all metrics.
I really do like the fact that it keeps a commit number counter, it’s a lot easier to know if “commit 405572” is newer than “commit 405488” after all, instead of Git’s “commit ea43f56” vs “commit ab446f1”. (Though Git does have the describe format, which helps somewhat in this regard. E.g. “0.95b-4204-g1e97859fb” being the 4204th commit after tag 0.95b)
Well, one available case you can look at is Uru: Live / Myst Online, currently running under the name Myst Online: Uru Live: Again.
They open-sourced their Dirt/Headspin/Plasma engine, which required stripping out - among other things - the PhysX code from it.
I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.
Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.
That is true, I didn’t even think of early access.
It’s reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It’s never been on sale.
It releases while I’m on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.
Well, Flatpak always builds the aliases, so as long as the <installation>/exports/bin
folder is in $PATH
there’s no need to symlink.
If you’re talking specifically about having symlinks with some arbitrary name that you prefer, then that’s something you’ll have to do yourself, the Flatpak applications only provide their canonical name after all.
You could probably do something like that with inotify and a simple script though, just point it at the exports/bin
folders for the installations that you care about, and set up your own mapping between canonical names and whatever names you prefer.
In regards to sandboxing, it only gets as far in the way as you ask it to. For applications that you’re not planning on putting on FlatHub anyway you can be just as open as you want to be, i.e. just adding /
- or host
as it’s called - as read-write to the app. (OpenMW still does that as we had some issues with the data extraction for original Morrowind install media)
If you do want to sandbox though, users are able to poke just as many holes as they want - or add their own restrictions atop whatever sandboxing you set up for the application. Flatpak itself has the flatpak override
tool for this, or there’s graphical UIs like flatseal and the KDE control center module…
Well, if you have any form of build script, makefile, or CI, then you can easily shove that into a flatpak-builder manifest and push the build repo anywhere you want. The default OSTree repository format can be served from any old webserver or S3 bucket after all.
I’ve done this for personal projects many times, since it’s a ridiculously easy way to get scalable distribution and automatic updates in place.
The majority of AppImages I’ve seen have been dynamically linked, yes. But it’s also used for packaging assets.
As long as your application is statically linked, I don’t see any issue with that.
Well, Flatpak installs aliases, so as long as your distribution - or yourself - add the <installation>/exports/bin
path to $PATH
, then you’ll be able to use the application IDs to launch them.
And if you want to have the Flatpak available under a different name than its ID, you can always symlink the exported bin to whatever name you’d personally prefer.
I’ve got Blender set up that way myself, with the org.blender.Blender
bin symlinked to /usr/local/bin/blender
, so that some older applications that expect to be able to simply interop with it are able to.
Ah, I had one of those wireless sticks from Netgear as well, probably a different model but still a royal pain to get it working.
Luckily ndiswrapper has become a thing of the past nowadays.
Seems to work with my personal setup at least, with two libraries - the default on ~/.local/share/steam
, and one on /mnt/storage/steam
- and Stardew Valley installed in the secondary storage library
Been enjoying a Logitech MX Master 3S myself, it’s definitely a nice mouse to handle, but it’s also not something that could be called particularly small.