Yep, that’s a good way to view games. I do that as well.
Yep, that’s a good way to view games. I do that as well.
Sure, but that’s kind of a nonsequitur to the question of whether this would have ended up as e-waste.
A: Would this end up as e-waste?
B: It's the end-users' fault if it does.
A: Okay, so...would this end up as e-waste?
We don’t literally know, because we can’t predict the future, but we can be reasonably certain that old tech like this laptop would have become e-waste in the hands of your average user, regardless of whether they should have been expected to take the time to learn how to prevent that or not.
And that’s what some people have said. I’ll play the demo tonight, but even for lots of fun, I can think of other ways to spend $35, as that’s a large sum for me.
But who knows? Maybe it will knock my socks off.
Good. Long past time the AAA studios got what they deserve.
That’s the point. Most users don’t know how to do that, can’t be bothered to learn, so this laptop would have been e-waste under most other circumstances.
I’ve been going with Spiral Linux lately when I need a VM for something (works really well in a VM), but I might have to give LMDE a try!
More like “surprised this didn’t happen on day one.”
It’s that pricing model which has consistently kept me away. Lots of people like it, and it’s supposed to be really fun, but it’s not the only fun factory builder out there.
I’d rather get a good deal, and I’ve never (re)played a solo game for anywhere close to the thousands of hours some people have played Factorio. I might be missing out, but I can buy an entire bundle of games for that price and still have money leftover.
Well, at least not anytime in the near future.
I think you underestimate how patient some of us can be… 😉
The number of Assembly instructions needed to do similar things tends to be less on ARM, from my limited understanding. That leads to efficiencies.
I have generally negative feelings about big companies getting bigger, but from what I understand about the difference between instruction sets, the transition to ARM is a good thing.
I think the spirit of what I was trying to get at comes down to the idea that RT is important for some and not for others. I’ve seen and played some games that look bad with raytracing, though I’d say on the whole it’s been positive.
Like other techniques, it comes down to intentional design choices. Where to place light sources, how strong they should be, what kind of surface radiance looks good aesthetically versus how well it functions to light the scene are all factors to consider.
I think until it becomes a requirement, there’s space for everyone’s tastes.
And by that definition, I agree
What if a project uses multiple languages?
Yep, not an unexpected outcome. Enshittification usually has a direct correlation with profitability; most people simply love being the product, because the alternative takes a little effort.
Reddit is still hot garbage, though, and that fact is only growing worse according to my friend group that still goes there on occasion. I much prefer Fedi.
I dunno if I’d even consider them an industry leader, unless you break down their ubiquity by industry category (in which they lead graphic design and maybe video editing, iirc). They lead phone sales in the US by a lot, but their overall desktop share is still relatively small (<10%), and their global footprint is buoyed only by iOS (which is still below Windows and Android).
I would say they’re an innovator, and they push certain companies to innovate, but they don’t really lead by that many metrics.
I’ve used RT in various games, and for some, it makes a positive difference in the experience (gameplay only, not fps) and for others, the difference is unnoticeable or even negative.
Nvidia is still the RT king, but it’s not like classic lighting techniques are bad, either. I’d give up my RTX 3060ti for a 6700XT in a heartbeat to have better Linux compatibility.
Just installed that in a VM to play with! Any particular reason that became your daily driver?
I like both for different reasons. I’m hoping Cosmic will be a good blend of features from both, once it’s ready for the general public
I played MH World a bunch, but I couldn’t get into Rise, either. A bit too cartoonish, and not just graphically.
In any case, I have a backlog of hundreds of games from bundles and freebies (including the Mass Effect trilogy, which I’ve not yet played), so it’s not like I’ll be having less fun by skipping Factorio. We all have limited time, and we’ll all miss out on some gems.
And if the dev wants to gate the game by constantly raising the price, he’ll lose out on players like me. His choice, but he’s leaving money on the table, and the rest of the games are picking it up.