• 13 Posts
  • 254 Comments
Joined 8 months ago
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Cake day: March 12th, 2024

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  • The company has reported net losses every quarter since becoming a public company, with last twelve months (LTM) losses totaling $1.07 billion.

    it’s crazy that that’s feasible and not already an issue. And for such a super popular platform. If it’s not profitable now, when will it be?

    When did it go public?

    Roblox went public on the NYSE via a direct listing on March 10th, 2021, and has a current market capitalization of ~$27 billion.


    Interviews reveal Roblox effectively has two sets of books for counting users: one for internal business decisions, in which multiple accounts are ‘de-alted’, and one used by the finance team that reports higher metrics to investors.


    To better understand the company’s reported engagement, we hired a technical consultant that monitored the top ~7,200 Roblox games across ~2.1 million Roblox servers, collecting 297.7 million rows of real-time player data.

    They did extensive, founded analysis.







  • threats of commercial retaliation appear to have dampened the resolve

    A few days ago I saw an interview with an EU official (I don’t remember who) which gave interesting insight.

    They pointed out that they’re talking with China about these tariffs, that they’re taking a proof-based approach on them, reasoning and justifying with evidence of unfair subsidies, and that China has accepted such tariffs in the past for other things.

    Collecting and discussing evidence obviously takes more time. But it defuses the “I put tariffs on you” -> “then I put tariffs on you” into a “these unjust subsidies were in place so we have to add these tariffs” -> “I don’t like it but I see”.

    I wonder how those talks turned out, given that the tariffs have now been set. I guess I will hear from China if they object.