Because you’re focused on the visuals from a single user perspective…
- There’s the world state and game logic to consider as well, and this would be relevant even in a 2D sprite based game.
- The article makes it clear that it’s the couch co-op split screen that is causing the most headaches, with whatever additional overhead there is in maintaining another active character and rendering of the world on screen.
Don’t… the comments by our (UK) minsters yesterday were appalling and very concerning…