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Joined 7 months ago
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Cake day: April 8th, 2024

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  • Are they gatekeepers though? It’s not like they own Windows or Linux and stop you from using any other store. Just having the biggest audience doesn’t make them gatekeepers to the market.

    I never see people talking about what valve should change other than lowering the 30% cut, but arbitrarily forcing that would set a bad precedent.

    Instead of virtue signalling here’s reasonable things Valve could do:

    • allow developers to chose what features of steam they use for each game, allowing them to lower the cut by individually opting out of forums, workshop, cloud saves, achievements, inventory items etc
    • offer a purchase = one time download with no drm (still legally one copy) for the closest thing to “owning” a digital game
    • allow someone to inherit a steam account

    Someone correct me if I’m wrong but I’m pretty sure proton is free to use and you can install stores and games not from steam on a Steam Deck, so again I really don’t know what they’re gatekeeping.












  • Everything about this project is amazing, but the documentation is something else. It is written so perfectly concise and yet easy to understand, gives example code just when you’d need it (and 90% of pages have C# variants and includes notes on how it may differ!) and so you just walk away knowing exactly what to do, or with a link to another useful, beautifully written page with what you actually were looking for instead.

    I used to think Unity had good documentation, but now that I’ve seen this it’s just on a whole new level. It also genuinely makes me weep when I go back to work in a proprietary engine with such scarce notes that it’s easier to look for other places it’s used and spend a day writing your own for the poor souls who come after…

    TL;DR Whoever writes the docs, I love you