nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comexternal-linkmessage-square2fedilinkarrow-up168arrow-down11cross-posted to: [email protected]
arrow-up167arrow-down1external-linkHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square2fedilinkcross-posted to: [email protected]
minus-squareQuincyPeck@lemmy.worldlinkfedilinkEnglisharrow-up6·5 months agoVaati has a video out with the first three hours of play. I started it, then closed after a couple of seconds. I really want that feeling of new exploration.
Vaati has a video out with the first three hours of play. I started it, then closed after a couple of seconds. I really want that feeling of new exploration.