• wreckedcarzz@lemmy.world
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    8 months ago

    The game has been fine since launch - a few headlines about poor optimization were kinda true, but I place the blame on the publisher wanting the deadline.

    Graphically: It has improved a bit. I ran it first on a (hobbled, malfunctioning) Threadripper 2950X, 64gb of ram and a Radeon VII (running at pcie 3 x8). I moved to a 7800X3D, 64gb and a 7900XTX, and it runs very well at ‘max’ settings (I did some tweaking, there’s a ton of graphical settings). I see the hardest frame drops near industry buildings, specifically ones that output smoke, so watch for that.

    Gameplay: I haven’t grabbed the modding update yet, but the base game is solid. Biggest hurdle is still traffic management, we need the mod tool from CS1. There are a few things the devs integrated into the game (stoplights, stop signs, yes/no crosswalks…) but no priority signs, no yield, no 2/3 way signs with one as priority, etc. A few graphical visual bugs (sunroofs of cars at certain zoom levels showing as orange, for example) but nothing actually impacting gameplay. Lots of qol things - no more manually doing water sewer pipes (in most situations). Reworked special industry areas are cool once you figure them out.

    It’s a good base, and I really liked 1. If you aren’t super excited, wait for a sale. I’m on my first, only, world (that I did the tutorial for) and I’m like 8 game years in, 60k pop, and ~1.2 billion in the bank. Lots of room to expand the city, but I’m taking it slow.

    • DarkThoughts@fedia.io
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      8 months ago

      Paradox is garbage but I’m pretty sure it was the developers who dropped the idiotic 30 FPS target comments when they tried to justify the bad performance. With their DLC policy I don’t think I buy it. Already failed to get through with sales with the first game, so I doubt the second would be any better.