I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
> > > If Dark Souls had easier difficulties, they wouldn’t have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them. > >
Which is hilarious because people ‘turn down the difficulty’ constantly by using summons or ‘jolly cooperation’ all the time in the games and don’t seem to differentiate that from a difficulty option.