I love the Dark Souls games. I use two moves in those games: swing big sword, dodge.
In Sekiro, there were many more moves I was forced to use, with precise timing, and split second reads to know which moves I needed to use. My aging brain cannot do that. So I didn’t enjoy Sekiro.
It looks fun as hell if you can get it down, but it was just too difficult for me. I really didn’t enjoy dying repeatedly until I figured out the rhythm. The other soulsborne games felt more fair somehow, and often give you a way to make the boss fights significantly easier.
Well, it’s still the same as Dark Souls. Engine wise, it’s the same. Someone who made models for Souls, can make models for Sekiro. The debugging tooling is the same, etc etc.
The best example of this is actually Armored Core. They used their engine again, yet the game obviously plays different than anything else they released. And yet, it’s the same techstack, the same engine and the same programmers. Nothing changed.
Compare that to the jump from Oblivion to Skyrim, the engine is no longer recognizable. The models need to be of a very different quality. Etc etc.
I love the Dark Souls games. I use two moves in those games: swing big sword, dodge.
In Sekiro, there were many more moves I was forced to use, with precise timing, and split second reads to know which moves I needed to use. My aging brain cannot do that. So I didn’t enjoy Sekiro.
You’re only forced to use one move: parry. The moves you can’t parry, you just dodge. You can finish the game just with that.
Give it a try again! Sekiro is a rhythm game, and when it clicks, the combat becomes one of the most fun of all FromSoft games.
I used parry on like 2 bosses across 3 Dark Souls games. And each time it was a pain in the arse.
It looks fun as hell if you can get it down, but it was just too difficult for me. I really didn’t enjoy dying repeatedly until I figured out the rhythm. The other soulsborne games felt more fair somehow, and often give you a way to make the boss fights significantly easier.
Well, it’s still the same as Dark Souls. Engine wise, it’s the same. Someone who made models for Souls, can make models for Sekiro. The debugging tooling is the same, etc etc.
The best example of this is actually Armored Core. They used their engine again, yet the game obviously plays different than anything else they released. And yet, it’s the same techstack, the same engine and the same programmers. Nothing changed.
Compare that to the jump from Oblivion to Skyrim, the engine is no longer recognizable. The models need to be of a very different quality. Etc etc.