• Kecessa@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    6
    ·
    11 months ago

    I don’t see the problem with exclusives considering it’s a guarantee for the devs that they’ll have an income instead of playing the popularity with influencers lottery by releasing on all platforms.

    After that I’ve got a link on my desktop so I don’t give a crap what launcher is running in the background.

    • kick_out_the_jams@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      11 months ago

      Steam controller support is so far ahead of everybody else I find myself launching other games/launchers through Steam just to get it.

      Tried to get my controller to register in Jedi Fallen Order and the solution was not to add the game but the EA launcher itself as non-steam game.

    • MxM111@kbin.social
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      11 months ago

      OK, your choice is different than mine. You see how good to have a choice?

      • Kecessa@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        4
        ·
        11 months ago

        I’m just pointing out that being mad about exclusivity when it can actually be what keeps devs afloat is a pretty bad argument.

        Do you have a job or do you beg for money and spend it on lottery tickets?

        • 520@kbin.social
          link
          fedilink
          arrow-up
          3
          ·
          11 months ago

          I do get your point, I’d rather have an exclusive game than no game at all, but that isn’t what’s happening with Epic exclusives a lot of the time. Most of the time they just buy exclusive rights to games that were going to come to PC anyway, sometimes right before release date.

          • Kecessa@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            2
            ·
            11 months ago

            It’s still the devs that agree to it in exchange for guaranteed income instead of releasing at large and hoping for success, Epic is just playing the game… Heck, in my mind it’s the devs that should take the flak in this situation!

            They’ve also confirmed they wouldn’t do it for games where the devs promised to release on other launchers after the backlash with one of the games they bought exclusivity rights to.

        • MxM111@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          11 months ago

          I do not understand this point. If market can not support the game, then there should be no such game. There are many publishers and venture capitalists that invest into game making and only like one of them (Epic) requires exclusivity on PC space.

          • Kecessa@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            edit-2
            11 months ago

            That would work if all quality games were successful (it isn’t the case at all) and if devs didn’t need to eat or pay rent (it isn’t the case either).

            Exclusives aren’t exclusive (lulz) to Epic either, you see them on other launchers even for very successful games (you can only get Minecraft from Microsoft for example and it’s not a game that was originally developed by them). Sure some people invest in developers in exchange for a share of the profit made, these people are in the investment business, not in the publishing business.

            It’s funny how people agree to give their employer exclusive use of whatever they produce for them in exchange for money, but if a developer does the equivalent then the same people are angry at the “employer”…

            I say good for the devs if it guarantees that their studio will stay open and they’re able to produce more games instead of spending years on a project only for it to lead them to bankruptcy when it releases to little interest from the public.

            • MxM111@kbin.social
              link
              fedilink
              arrow-up
              1
              arrow-down
              1
              ·
              11 months ago

              All other “exclusives” are simply companies selling games by themselves. Your example of Mojang (creator of Minecraft) only confirms that since Microsoft purchased Mojang. There is no exclusivity of Microsoft with … Microsoft.

              Again, I do not understand your argument about devs paying rent, etc. Majority of games are not exclusives on Epic (or any other store, except if they sell it themselves). Thus, there must be a way to do so without being exclusives. And if you are talking about support in terms of investments and advancements - publishers do that. They did it forever for PC games, nothing was broken to fix it by exclusivity.

              • Kecessa@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                2
                arrow-down
                1
                ·
                edit-2
                11 months ago

                publishers do that

                Yes, and the game’s publisher has an exclusivity deal in place and the devs can’t turn around and decide to give their game to another publisher.

                Exclusivity deals has been part of art history (and employment in general) forever. There’s nothing new about what Epic is doing. You see it for music composers, visual artists, poets, even writers! But somehow PC game devs are in a different category and are supposed to just hope for the best and release on platforms that doesn’t give them a guaranteed compensation for their work… Well I say good for them if both systems exist now!

                nothing was broken to fix it by exclusivity

                If it was the case, devs wouldn’t sign those deals. They’re not new and there’s nothing to be happy about that the biggest distributor on the market doesn’t have to give any income guarantees to the people that put in the hours to create the product that they sell.

                How hard is it to understand that it’s guaranteed income and that is important to some people? There’s a whole lot of things that the majority of people do that a minority isn’t comfortable with, that argument is extremely weak.

                Go check /r/gamedev and you’ll find tons of discussions of people that thought they were releasing something that would financially compensate for all the time they spent on it and for having to leave their job to work full time on their project only to see it fail miserably because no one paid attention to it no matter the quality while they saw another product of similar quality get picked up by a steamer and it just exploded in popularity.

                You never answered the question, do you have a job or expect to make it by winning the lottery?

                • MxM111@kbin.social
                  link
                  fedilink
                  arrow-up
                  1
                  arrow-down
                  1
                  ·
                  11 months ago

                  Yes, and the game’s publisher has an exclusivity deal in place and the devs can’t turn around and decide to give their game to another publisher

                  This is not the exclusivity that I am talking about. Publishers as a rule still publish games through multiple channels. I am talking about exclusivity of the storefront. Not publishers’.

                  Imagine if all storefronts had only exclusive games. Then they would have nearly zero incentives to have a good storefronts that users like and instead just hunt for the best games. The users would not have a choice which storefront they like - the market is totally broken and not working in this case.