Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate.

I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it’s an incredibly valuable item/resource and now I have to find more.

So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?

E: General consensus seems to be all of the above. Good to know!

    • LoboAureo@lemm.ee
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      1 year ago

      This!

      The fun of this games are learning what are good or bad combination of traits.

      Its true that if you already have playe Dungeon and dragóns or are used to play this short of games need less tries until you found something that works

  • Don_alForno@feddit.de
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    1 year ago

    Or does each game just build on top of working knowledge of previous similar Games?

    This. There is a sort of gaming DNA that you just internalize over time. I’ve been gaming for 30 years, I just know how that one breakable wall looks, that you need to come back to once you get bombs or whatever it is. I know the difference between a caster, a fighter and a rogue when I see them without knowing the exact details of their ability mechanics in this particular game. My intuition as to how a given ability is most likely going to work is also usually pretty close. Because they are often very similar across different games.

    Also if you don’t know and don’t have to have the absolute optimal combination from square one, just pick what looks cool and try it. If it doesn’t work out, try something else. Most games allow respecs nowadays. We learn through failure and repitition.

    • Skipper_the_Eyechild@lemmings.world
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      1 year ago

      Baldurs Gate allows “respeccing” too, which I presume is respecialistion?

      It puts you back to level one, let’s you change class entirely even, but you keep your experience so you can level all the way up again straight away, making different choices.

  • limeaide@lemmy.ml
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    1 year ago

    I recently started playing Divinity Original Sin 2, and I went through this problem as well until I changed the way I approached the game.

    I just let go of trying to make the most optimized decisions and instead just make the decision I, or my character would make (if I’m role playing).

    I just realized that no matter what decision I make, it will still lead me to finish the game. If I really want to, later I can go back and play it again to see more of the game. Only if I like my first play-through though.

  • ComradeSharkfucker@lemmy.ml
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    1 year ago

    Personally I just hop in an wing it. In the case of baldurs gate I already understood most classes and races because of DND but in general when it comes to games like that yeah I just wing it and hope for the best

    • MaggiWuerze@feddit.de
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      11 months ago

      This is it basically. Especially for the first time you don’t really need to minmax anything and still have a good time.

  • muhyb@programming.dev
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    1 year ago

    For BG3, don’t search something about it, just start and play. You don’t need to know anything prior, however it’s a role-playing game so play accordingly what kind of character you created. You can save-scumming if you want if some desicion you made leads to something bad, though they all the part of the game. Just play and experience.

    For games like Overwatch, it isn’t complicated at all. It just requires you to play it constantly and learn counter measures just by playing. Learning them is the fun part, overthinking about them not so much.

    To be fair when I see “complex game” part, I was kinda expexting some advanced building games, something like Factorio, maybe RimWorld.

    Anyway, also you don’t have to like any games even if they are overwhelmingly positive titles. Just find what you like and dig in.

    • key@lemmy.keychat.org
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      1 year ago

      Hey now factorio isn’t complex, just play it a lot and you’ll pick it up… I’m 2000 hours in and managed to finish a game in only 70 hours! I’m thiiiiis close to making train lines without constant crashes. Pretty soon I’ll feel ready to add in Bob’s mods to the mix. It’s… Simple…

    • Moonguide@lemmy.ml
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      1 year ago

      I don’t know I’d qualify Rimworld as complicated, honestly. It has more moving parts than The Sims, sure, but it is nowhere near how complicated EU4 seems (I haven’t played it, it scares me, but CK is another good example).

    • wintrparkgrl@beehaw.org
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      1 year ago

      I read the title thinking about DF or crusader kings. Nope, deep rock galactic. Wut?

      Aslo rock and stone

  • Koordinator_O@beehaw.org
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    1 year ago

    Reading the title i thought about titles like mech engineer or the like where you almost have to read a 50 pages manual. Not Deep Rock Galactic 0.0

  • Mummelpuffin@beehaw.org
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    1 year ago

    Sounds to me like you just don’t want to think that hard, which is fine, I usually don’t either. Half of the time I just play Doom .wads

    BG3 specifically: It’s D&D 5e, so… yeah It’s gonna be complex.

    Complex systems more generally:

    The best way to learn about any complex system is to bite tiny chunks out of it and ignore the rest, even if you know stuff is interconnected. You’ll never learn everything at once, so don’t try. Eventually you get bored with the little bubble you’ve carved out for yourself so you move over and learn about some other bit. You don’t even need to care about whether you’ll understand everything eventually.

  • wildginger@lemmy.myserv.one
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    1 year ago

    A lot of these games are working off of an assumed learned collective memory.

    Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?

    Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.

    BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.

    It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.

    • helenslunch@feddit.nlOP
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      1 year ago

      Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump.

      Button bindings are almost always listed in the settings menu. And many games WILL explain those controls, usually with an option to toggle them on/off.

      • wildginger@lemmy.myserv.one
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        1 year ago

        Often, yes, but not always, and thats only become a recent trend.

        And just as many games dont, or only explain where their controls differ from the cultural expectations.

        It applies to mechanics too, but thats harder to talk about without actual examples in front of you, and I dont have any good contrast examples off the top of my head

  • KNova@links.dartboard.social
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    1 year ago

    I’m curious why you think Deep Rock Galactic is complex. It’s one of the most “pick up and play” friendly games, I think, that I own.

    • steb@kbin.social
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      1 year ago

      Exactly. I’d be reluctant to try any of the other games that OP names because I “don’t have the time” and yet I have 200+ hours in DRG.

        • Skua@kbin.social
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          1 year ago

          Obviously if you don’t enjoy it then that’s 100% valid, but at least in terms of understanding what to do it’s totally okay to play DRG without understanding anything beyond “shoot bugs and do whatever thing mission control most recently asked you to do”. There’s no need to play at a higher hazard if you don’t yet know or just don’t care to know about how to set up your weapons for maximum effectiveness or how to counter each type of bug and so on. Just play at whatever hazard you find fun and try things out until you find what you enjoy. There’s no class or weapon that is non-functional without some other component. No wrong choices, so to speak. They’re all just degrees of better and worse at any given job, and if you try something out on a mission and it doesn’t work then the absolute worst possible penalty is just that you fail that mission and only get a little bit of xp and cash instead of a bigger amount.

  • averyminya@beehaw.org
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    1 year ago

    The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

    Why do you need to know? Just pick one and go with it!

    Deep Rock Galactic

    I haven’t played much but, it’s not complicated? There’s a main lobby where you select a quest, then you go on it. It generally involved following a path and gathering/dropping off stuff with some fighting in between.

    Overwatch

    This one is just anticipating other people’s movement on a map, which can be chaotic but I don’t really think it’s complicated? Honestly if you’re having issues just play Paladins instead I would stick by 1 or 2 teammates and just focus on staying with them no matter what. Over time you’ll learn what works and doesn’t work.

    Destiny

    Now THIS one is complicated bullshit. lol

    • exponential_wizard@lemm.ee
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      1 year ago

      As with any competitive game, in overwatch you are expected by other players to understand complex strategies that have evolved over time, which can be stressful for a newcomer.

      It doesn’t help that many players who don’t understand the Meta aren’t afraid to chime in. Standing in front of you holding up my shield isn’t my job, learn how to use cover fool.

  • Xerø@infosec.pub
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    1 year ago

    I’m playing Baldur’s Gate 3 with Wyll as my mage, and two custom hirelings that I brought in to replace Shadowheart the cleric, and the vampire thief guy who I was really liking up until he tried to bite me. So I killed him. Also thinking about letting Gale starve to death because I’d rather sell surplus magic items. The heroic characters talked too fucking much, and I didn’t appreciate all their drama. Hirelings are quiet and they kill who I want them to kill without complaing about it.

    I’m playing a half-drow elemental monk who somehow learned to play the lute and lyre. He’s black because I’m black, which is also why I wanted Wyll. I found a cowboy hat somewhere. Cowboy monk

  • Tavarin@lemmy.ca
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    1 year ago

    I just pick a character class that looks interesting, make them look like me, and get going.

    Figure it out as I play, and just have fun. I pretty much never watch videos or read anything about games unless I get really stuck, or have already finished the game and am curious about other playstyles.

  • potterman28wxcv@beehaw.org
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    1 year ago

    For a first time don’t try to get the strongest character possible. It’s a time sink to do that. Usually the main campaign of games are beatable even if you screw up something. The worst that can happen is you backtracking a bit and spending time to level up before doing the next quest.

    When you played the game once and got used to the mechanics you can make a 2nd char and plan it more deeply ahead if you wish. You know what mechanics you like so the prospect of finding what to invest in what is worth etc… becomes more streamlined. But you don’t have to. You can just be happy to have finished the game and call it a day.

    That’s what I did for Diablo 4. After the main campaign I did not feel like venturing more into the game or making another character so I started playing another game. If you really want to 100% a game it does require a ton of time and planning but you don’t have to