• MJBrune@beehaw.org
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    1 year ago

    The teeth themselves seemed to have gotten confused in the article. Apparently someone was claiming the life cycle system is simulating tooth growth. The characters overall not being loded is an issue but only in GPU performance, not CPU. I don’t know where the major performance issues are on the side of since I’ve not touched the game but it’s why they say it’s not the whole issue and the article claims it’s not the teeth. Which it’s not. It’s the characters overall.

    • TurboLag@lemmings.world
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.

      • MJBrune@beehaw.org
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        That’s still ignoring the whole character. Teeth aren’t the issue, it’s loding the character, you don’t do that just in the teeth. Teeth might add to the vert count but so does the rest of the high fidelity model. So overall it’s not the teeth. It’s the character.

        It’s like being concerned the bathroom is on fire when the whole house is burning down.