- cross-posted to:
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- cross-posted to:
- [email protected]
Is there a reason they haven’t written a tool that auto-converts Oblivion data to the updated engine in Skyrim and then release their updates as a diff on that? I feel like that would get around legal issues and solve most of the tasks like the nav grid, no? I’m sure they’ve thought about it so I’m wondering why they rejected this approach.
Looks like their ambitions are quite a lot bigger than just getting the same experience with a new engine, they increased the quality and resolution of all the assets as well to make them match the Creation Engine look while fitting the Oblivion style, so the diff would be absolutely enormous.
2025 is still a minimum of 3 years away from TESVI
I always thought that the worst thing that could happen to skyblivion and skywind would be that tes6 releases before they are done because people will annoy them and ask for the old games to be remade with the new engine version…
Seems like that’s not gonna be a problem for the teams
The only major TES projects like this that I can really get invested in are Tamriel Rebuilt/Project Tamriel since Morrowind has an open source engine replacement (OpenMW, its great) which means these projects can live forever in the hands of modders and the community. I weep for the day when all the huge New Vegas projects are dust in the wind because eventually it wont be compatible with modern versions of Windows