nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up154arrow-down15cross-posted to: [email protected]
arrow-up149arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agomessage-square29fedilinkcross-posted to: [email protected]
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up11·2 days agoThat’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.
That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.