(By game size he means scope of the game and huge open world maps, not game install size)

  • Kalreus@meinreddit.com
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    4 days ago

    I’m burnt out on open world games. Some are good with dense rich areas that are interesting and make you want to explore but most these days are just bland, overly large and filled with generic quests.

    Games need to stop being open world for the stake of being open world. I think for a lot of games, having multiple open-ended areas can work much better.

      • Kalreus@meinreddit.com
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        4 days ago

        Yeah I guess so. Less like a look here’s a world that I designed, how do we fill it approach and more like a what story do we want to tell and what does the world look like kind of approach if that makes sense.

    • thatKamGuy@sh.itjust.works
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      4 days ago

      I’ve been mulling over this the past few years, having finally kicked the WoW habit in the second year of Shadowlands (approaching ~3 years now)…

      …but how often are quests/missions/objectives etc. just a combination of go to x, collect x of y, kill x of y? At a certain point, all of these become generic - right?

      • Kalreus@meinreddit.com
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        4 days ago

        Yep pretty much. All games boil down to what you mentioned above but the execution can vastly differ. I guess the low end is the Ubisoft approach where everything is just a generic world and its go climb this tower/ capture this outpost etc and the high end is the Rockstar approach where it might be drive there, do this but things could be different in between that keeps it engaging. I guess it feels more like a living world.

    • Dizzy Devil Ducky@lemm.ee
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      4 days ago

      Definitely one of the reasons I absolutely love the original Borderlands. Large world, but broken into a lot smaller chunks/maps. More games doing stuff like that would be absolutely perfect.