• Prinz Kasper@feddit.org
    link
    fedilink
    English
    arrow-up
    62
    ·
    2 months ago

    Modding a modding tool so you can mod more mods. Jokes aside this is really cool. I know Divinity OS2 had similar tools, but given how much more popular BG3 is there will likely be more substatial mods made for it.

    • sparky1337@ttrpg.network
      link
      fedilink
      English
      arrow-up
      21
      ·
      2 months ago

      Having played both, there are some really nice quality of life changes in BG3 that will make this way better. Also Div 2 rules were weird.

      • 1stTime4MeInMCU@mander.xyz
        link
        fedilink
        English
        arrow-up
        7
        ·
        2 months ago

        What didn’t you like about Div 2 rules? I understand some of them wouldn’t adapt well to tabletop / dice but I liked their AP system better than BG3s action / bonus action

        • sparky1337@ttrpg.network
          link
          fedilink
          English
          arrow-up
          8
          ·
          2 months ago

          Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

          And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

          And the crafting mechanic has a high learning curve.

          I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.