I mean, the real answer is for us to get around people who are tolerant of neurodivergents. Then our shiny rocks would be allowed. But it’s hard for anyone to choose their social circles.
I hang out in a space full of neurodivergent people who are constantly sharing their shiny rocks. In the first few years it was pretty awesome, I was learning a lot. Lots of practical things relating to the scene.
Now it’s become this thing where I can see it happening almost before it starts. And it’s exhausting in part because I know the information now. But more so, it’s exhausting because it’s so clear how it’s shallow social interaction. It’s not the deeper discussion or human connection I’m after.
The nature of the space, the scene, means there will be lots of people like that all the time. Sharing their shiny rocks instead of themselves.
It’s not so bad one on one, at all, I can manage it and I can help encourage them. But when there is a gaggle of people exchanging all their shiny rocks I just don’t know what to do.
Like you said, it’s hard to pick your social circles. And my tolerance and understanding here seems to draw more rock collectors near. And their piles of rocks push others way from my circles.
Oh, no worries. I just hope my description is relatable to someone and extends what you said. I think it’s an interesting framing, especially for someone new to conceptualizing this sort of thing. Giving them a framework.
I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.
Edit: Also, I don’t mean to be negative or paint any groups with a broad brush. I just happen to be in a scene where neurodivergent people are highly concentrated.
Well yes, your response did extend things quite nicely. I, for one, found it fascinating.
I think it’s an interesting framing,
Thanks!
I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.
Yeah, game design does sound like a pretty vast and complex topic. I can see it being tricky to just grab one thing without needing to explain a dozen other things.
I mean, the real answer is for us to get around people who are tolerant of neurodivergents. Then our shiny rocks would be allowed. But it’s hard for anyone to choose their social circles.
I hang out in a space full of neurodivergent people who are constantly sharing their shiny rocks. In the first few years it was pretty awesome, I was learning a lot. Lots of practical things relating to the scene.
Now it’s become this thing where I can see it happening almost before it starts. And it’s exhausting in part because I know the information now. But more so, it’s exhausting because it’s so clear how it’s shallow social interaction. It’s not the deeper discussion or human connection I’m after.
The nature of the space, the scene, means there will be lots of people like that all the time. Sharing their shiny rocks instead of themselves.
It’s not so bad one on one, at all, I can manage it and I can help encourage them. But when there is a gaggle of people exchanging all their shiny rocks I just don’t know what to do.
Like you said, it’s hard to pick your social circles. And my tolerance and understanding here seems to draw more rock collectors near. And their piles of rocks push others way from my circles.
Yeeeeaaaaah… I can see that. All of it.
That does sound tiring, man. Sorry you’ve found yourself in such a situation.
But also… what’s one random, interesting thing you learned from the group? (sorry)
Oh, no worries. I just hope my description is relatable to someone and extends what you said. I think it’s an interesting framing, especially for someone new to conceptualizing this sort of thing. Giving them a framework.
I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.
Edit: Also, I don’t mean to be negative or paint any groups with a broad brush. I just happen to be in a scene where neurodivergent people are highly concentrated.
Ah…
Well yes, your response did extend things quite nicely. I, for one, found it fascinating.
Thanks!
Yeah, game design does sound like a pretty vast and complex topic. I can see it being tricky to just grab one thing without needing to explain a dozen other things.