• PlzGivHugs@sh.itjust.worksOP
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    3 months ago

    Given the significant changes between trailer and gameplay, as well as the delays, I’m guessing the hero got reworked and simplified a lot during development. In his current state, he seems far too simple given the dev time. Still interested to see how he plays around though.

    • Coelacanth@feddit.nu
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      Yeah I agree. Feels very anticlimactic after the long wait. I’d be very curious to see what the original concept played like. I heard it apparently involved controlling an enemy hero briefly so you could for example waste their ult.

  • simple@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 months ago

    I wonder if they’re finally going to announce Deadlock in TI.

    • PlzGivHugs@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      Considering that its already been effectively announced unofficially, and whats been leaked is in a very unfinished state, I expect they’ll wait until its more polished before putting any real marketing weight behind it. They may even be extra late, considering the rocky launch of CS2, with it still lacking much of the content from CS:GO.