alessandro@lemmy.ca to PC Gaming@lemmy.ca · 4 months agoPalworld's community manager says our 'dead game' fixation is ruining gaming: 'I don't think it really serves anyone to push gamers to play the same game, day in and day out'www.pcgamer.comexternal-linkmessage-square30fedilinkarrow-up1164arrow-down14cross-posted to: [email protected]
arrow-up1160arrow-down1external-linkPalworld's community manager says our 'dead game' fixation is ruining gaming: 'I don't think it really serves anyone to push gamers to play the same game, day in and day out'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 4 months agomessage-square30fedilinkcross-posted to: [email protected]
minus-squareHowManyNimons@lemmy.worldlinkfedilinkarrow-up14arrow-down2·4 months agoIf the games don’t depend on the publisher running a server for them to work, then there’s no “dead game” problem. We can play games until we’re done, then move on, and other people can play without us.
If the games don’t depend on the publisher running a server for them to work, then there’s no “dead game” problem. We can play games until we’re done, then move on, and other people can play without us.