The small one’s Stun, big one’s Kill
The small one’s Stun, big one’s Kill
Maybe “credentialed” wasn’t the right word. I was thinking of software licenses and access to third party tools and systems. Probably not as big a mess in game dev as it is in government.
It’s called Brook’s Law. It takes a lot of time and effort getting people up to speed, and that takes experienced devs away from coding. You also have to get them credentialed, teach them the tools, need extra code reviews/testing/bugfixes while they learn the quirks and pitfalls of the code base, etc. In the long term you’ll be able to get more done, but it comes at the cost of short term agility.
Hand of Juno just released their first album, Psychotic Banana, and I’ve been binging it for a solid two weeks. Good mix of heavy and melodic, and good variation between songs. Got its hooks in me.
I will say, some songs are different enough that they almost sound like different artists, so if you check them out it’s worth trying a few tracks. “Polline” and “Destroy the Line” are my favorite heavy songs. “The One”, “We’ve Built the Line”, and “Not a Game” are my favorites on the melodic side.