- cross-posted to:
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- cross-posted to:
- [email protected]
Another example: https://www.youtube.com/watch?v=P1IcaBn3ej0
Holy shit. I haven’t been particularly interested in shooters since I became older than thirteen but damn those visuals are an experience. I’ll probably try it anyways. I’d be losing my shit if it was a horror survivalcraft though. I’m sure it would really fuck me up if it was vr too.
The camera angles and movement present in the trailer are definitely reminiscent of VR.
I’m an avid VR player / enthusiast and I think I might be making a pass on this one, I’m not sure. Given the depth and immersion of a properly fitted helmet, I’ve had moments that were “too close for comfort” and photorealistic games like this can definitely impact your psychology.
Most people are just like “Oh, but it’s simulated violence, and there’s lots of Call of Duty” - but there’s a huge difference between those games and VR.
You are yourself in VR, even when playing a character, and it’s almost impossible to divorce that, even with mirrors.
Guarantee you this game will cause some controversy upon early release, and I think that’s the point/intention.
What headset do you use? Do you have any peripherals?
I’m not that guy, but I find my set up to be very comfortable and immersive. I use a Quest 2 with a VRCover full facial interface, an elite battery strap, a pair of good IEMs and a set of widmo prescription lens inserts, playing mostly PCVR titles wirelessly via Virtual Desktop. The battery counter balances the weight of the headset, and there’s no wire to step on and pull me out of the game.
I used PSVR and a Rift S previously and this set up is much better.
Damn, that’s super impressive. Would love to see a breakdown on how they achieved that look, especially with how the arm/gun movements are animated.
Pretty dangerous territory making a game about bodycam footage though. Wonder if they’ll try any commentary on that or if they’ll try to play it safe.