• sheepishly@kbin.social
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    11 months ago

    Just release unfinished DLC for $35, release a “definitive version” even though that was only the first half of the DLC, release the even more unfinished second half of the DLC and still leave a bunch of shit from the base game unexplained. Yeah I’m still salty about something, how’d you know?

  • 420stalin69 [he/him]@hexbear.net
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    11 months ago

    Spend 42 hours making a professional quality message queue and entity component system then shelve the project because you got bored.

  • idunnololz@lemmy.world
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    11 months ago

    I’m so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

    • magic_lobster_party@kbin.social
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      11 months ago

      I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.

      • idunnololz@lemmy.world
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        11 months ago

        Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

        • Bransons404@lemmy.world
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          11 months ago

          This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I’m totally enjoying it now

  • Quetzalcutlass@lemmy.world
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    11 months ago

    This is why modding games is great. Most of the hard engine and framework stuff is already done for you, so you get to focus on content creation (the “fun” part).

    Still difficult, but it requires a fraction of the time and effort that making a game from scratch would take.

    • whou@lemmy.ml
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      11 months ago

      weird. for me, the “hard engine and framework stuff” is the fun part, while the content creation is not boring, but just very hard for me :P